Before I became a JavaScript engineer, I did freelance animation—and though I’m not in that game any longer, I’m always impressed to see the latest developments in rigging and character setup tools. Proletariat just blogged about the flexible biped rig they created for their upcoming title World Zombination, a “faction-based strategy game” scheduled for release later this year. And if an inside look at a game studio’s rigging workflow wasn’t enough, they actually released that character rig for free in the blog post! If you’re into character rigging, Maya animation, or just interesting workflow case studies, check it out.